![]() ![]() I've seen this happen many, many times, and it's just disheartening how much this problem deflates all the challenge. Usually, when you get your hands on either a grenade or rocket launcher, all other weapons become virtually useless, and this is only aggravated because you can carry so much ammo for these two weapons that you rarely run out, not to mention that you can also carry a huge baggage of shells. It's bad enough that vanilla Quake maps are littered with excessive ammouts of ammo, but unfortunately this problem also extends to a significant number of custom maps I'd dare say most of them. Now, this could be just me, but this has been a long-standing and ever-present issue with id games: they throw more ammo down your throat than you know what to do with (I'm looking at you most of all, Doom 3), and to make matters worse it seems like most mappers are ok with this awful tendency. ![]() ![]() That beign said, if there's one single thing I wish was included was reducing the amount of ammo that can be carried, namely, giving players a maximum of fifty shells, grenades and rockets (nails and cells are capped at a reasonable amount). Among other things I love the idea of Nightmare skill cutting max health by half as replacement for the cheap and tiresome turret-monsters formula, and I'm quite partial to the way armor behaves now it never made sense to me how could you lose armor points by taking damage underwater, getting caught between a closing door and a wall, and worst of all how even while invulnerable you still had to worry about getting hit because that damn Pentagram of Protection didn't protect your precious armor at all. Well, after playing for a while I gotta say the changes brought by this mod make it the perfect choice for playing classic style maps. Files in the ZIP archive Files in the ZIP archive: File ![]()
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